And the randomizer would be mostly compatible with modified roms and other regions roms. Spore, Sweet Kiss, Imprison, Smokescreen, and so on just completely get rid of the difficulty. Uniquely, the hack comes in two forms, the Main Version and the Complement Dex Version. There are a lot of little things I haven't documented on the wiki yet, so feel free to ask if you ever need to know anything! Has anyone else had a similar problem with the randomizer? Then, you can choose just how random you want the wild Pokemon to be. Hey aissurteivos let me know when an update is out, it will be thankful I really appreciate you doing this, but I encountered a few problems while trying to play this, and I haven't been able to get it running successfully yet. Edited May 20, 2016 by Thedavedude I found out your randomizer a few days ago.
I found out a little thing that I'm not exactly sure it's a bug or not, but basically all Pokemon behave as they were. This means that they can buy Revivers from the shop every day, becoming pretty much unkillable after buying enough of them. I did not know of that when I re-named this. I didn't even think about looking for that one, even though I read through the EoS one. How to fix: Give the player the option to reduce the frequency that stun moves appear. In the normal games, endgame is full of dragons and other threats Dragonbreath Onix, Discharge Porygon, etc.
Credit to: Pokemon Google Images For most of the images And Scratch. You can see the source Please report any bugs you find! Unlike in Emerald, however, day and night do have visual differences. How to fix: Give the user the option to weight the encounters so that the ones with good movesets and typings appear more frequently toward the end. Later in the game, it becomes way too easy. The plot is a mixture of story, 's story, and original content. I've played EoS a little with your randomizer, and had quite a bit of fun.
Or, you could let the user adjust the level curve a little. Even Tackle turns into a scary move when being used by a high-level Pokemon. I had a few issues with the difficulty, so I'll go into detail about that. Or maybe it would choose Pokemon with weak starting movepools might be a bit harder to code to place in Beach Cave instead. But, it would be nice if they were a bit tougher than the enemies at the start of the game, and not just in level.
This a combination of factors: a Gummis spawn a lot more than usual. It would be cool if the fix could added to the randomizer I don't know if it's possible or if it would bug out the randomized game or not, just a suggestion. To give you some more data on the matter. Post all your cool stories here about the Pokemon Emerald Randomizer here. The player frequently gets access to broken moves.
. Each gummi gives at least a +1 to your stats, which makes a huge difference once you collect a few pages of them. Glitches I know of: Groudon still uses Tackle even at 0 hp. When I tried to get the randomizer running, it said that a few. The device side has been increased to allow for the provided file size. I still couldn't evolve the other pokemon, but the gardevoir had the randomized ability and everything.
After a few runs, you should be able to make it through by sheer luck, unless you get incredibly powerful enemies. How to fix: Again, let the player adjust item weight. And I'm also happy that all that info on the wiki got some use! I could probably also send a copy of my save on the game, so someone can take a closer look at the matter. The battles change into one-way beatdowns instead of an exchange. I'm not completely sure why this happens, but I'm sort of wondering if gardevoir has a glitched ability due to the randomizer. Flora Sky is a hack of Emerald version, authored by 12345, better known as Sky or SkyHippowdon.
That being said, it really isn't that big of a problem. It might be a bit tricky to program that, but the end result would be great, I think. Ex Ghost type Pokemons can still walk through walls, ex fire type Pokemon can walk on lava without being burned, etc. I've long awaited a randomizer for mystery dungeon. How to fix: Let the user adjust item weight, rather than making it totally random. They play exactly the same, but the Pokémon available are drastically different between versions.